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Comments (3)

What do you think?

I've played enough to formulate my opinion on this game.
So here we go :)

Exploration in this is really fun.

When the game lets you go in an open world, it's cool to explore different branches of the level.
Overall excellent level design, really great music and decent pixel art.

I think the biggest problems of this game are its art direction and controls.

Art direction of this game is not really a problem per se, but I feel that after playing it, the player will instantly forget what it was all about. It lacks personality, and feels a bit derivative of what is already released prior.

I feel that if you want to create something outstanding, you need to find already existing styles and aesthetics and work with them.

For example - this game has an interesting setting that brings together a classic fantasy world and adds modern, or even futuristic, inventions to it. So why not take something like Baroque and a sprinkle of something that strives to be modern like, for example, Bauhaus. And give both environments and characters attributes of these styles?

More coherent art direction might help to tell a story of your world and its characters without even using any words. I would for sure love to see a unique looking game.

Regarding controls - the game in its current state is very frustrating and unbearable to play. It's needs complete overhaul for default control scheme that doesn't hurts your hands. I'll recommend standard "arrows" and "Z, X, C" keys. But I would like to see some experiments from you.

-Best Regards, MEVKA

this is good

Game Soundtrack

3 songs

In Short:

Play as a protector of an underground, alien civilization, powered by plants that feed off darkness instead light. You must now reach the surface to retrieve your sector's stolen power source in this Non-linear Metroidvania.


The world of Blooming Darkness is one of balance between light and darkness where both coexist in peace.

However, everything changed when the fire nation attacked when a mysterious "Luman" from the surface steals the Dark Bloom! But what use would they have for dark energy? Well, let's focus on one thing at a time.

You must now collect new abilities, find many secrets, and overcome powerful foes in gameplay inspired by popular games such as Super Metroid and Hollow Knight!

vine_swing_tunnel.gif

#platformer #metroidvania #adventure #scifi #pixelart


Development of this project has been put on hold. However, I do want to come back eventually to share this world with you all, so your continued support is greatly appreciated!



all-ages
Fantasy Violence

Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!

#Metroidvania #PixelArt #Unity

This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!

#Metroidvania #PixelArt #ScreenshotSaturday

I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!

#PixelArt #Metroidvania

I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it

#Metroidvania #PixelArt #ScreenshotSaturday

I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).

Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.

#PixelArt #Metroidvania

I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore

#Metroidvania #PixelArt

Yo, I'm back! I've been busy with life but that hasn't completely stopped me from working on Blooming Darkness.

For example: I replaced the 1st boss due to a story change and now it's being playtested

#ScreenshotSaturday #Metroidvania #PixelArt

Something came up and I can't release the demo just yet. In the meantime, here's the last thing I did. I improved the inventory system and put some healing items in the demo.

#ScreenshotSaturday #Metroidvania #PixelArt

I added a dynamic tutorial system to the game! I might make sprites to use instead of the green text, but not now.

It's been about a year, but the demo is pretty much ready! I'm having some people playtest it first tho.

#Metroidvania #PixelArt #Platformer

When you arrive at the Gloomstead, you'll want to speak to the town Chieftains. Maybe they can support you on your mission.

Oh yeah, shadens(?) develop faster than humans, so 15 is the adult age (2nd gif).

#ScreenshotSaturday #Metroidvania #PixelArt